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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Another new CLI option is --quit which will quit the engine after the first main loop iteration. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. This is helpful for CI pipelines.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New audio engine. GPU particles.

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