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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). Fixed issues.

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.)

Render 52