Remove Alpha Remove Engine Remove Polygon Remove Scripting
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! stb_vorbis 1.20, wslay 1.1.1).

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! stb_vorbis 1.20, wslay 1.1.1).

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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It's already been 2 months since 3.5 Between biweekly 4.0 x branch and this new 3.5

Beta 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

There were fixes all around the engine to address regressions, backport new fixes from the master branch, as well as a wide array of usability enhancements and documentation improvements. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Script editor: Don't open dominant script in external editor ( GH-40735 ).

Bug 52