Remove Alpha Remove FPS Remove Polygon Remove Render
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ? Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.  

Mesh 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).