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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Anything behind the polygon will be culled from view. It's already been 2 months since 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Like with 4.0

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Rendering: Properly calculate Polygon2D AABB with skeleton ( GH-40869 ). Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Rendering: Properly calculate Polygon2D AABB with skeleton ( GH-40869 ). Thirdparty library updates (mbedtls 2.16.7,

Bug 52