GLES2 and GDNative, progress report #5
Mircosoft Game Dev
MAY 6, 2018
A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. The actual deformation usually happens in the vertex shader , where the bone transforms get looked up from a texture. (In added TIME uniform to all "scriptable" shaders.
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