Remove Alpha Remove Lightmap Remove Polygon Remove Scripting
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. The editor fails to auto-complete enums from autoloaded external scripts. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. Fixed issues. See the full changelog for details.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Mid- and post-processing.

Render 52