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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. link] 3D Asset Design. Here's the bug in action. This sprint, Nick has been hard at work in the Kristala greenhouse!

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

[link] Next, Will worked on modifying the death systems for our main character (and some of the game's enemies) to allow them to utilize the new death animations Producer Allie recently created (make sure you check out the Game Production section to see them in action). 3D Asset Design. they say, curiosity killed the cat, no?

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Secondly, the animations that trigger when a potion is consumed take significantly longer to play out compared to the new VFX animations we have in the works for these crystal designs and results in having to halt the player while the animations play out. 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. link] Rigging / Animation. In-tact and broken Amulets. Check it out! 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.

Dev 52