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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. The dynamic mesh will allow the door to be animated and properly opened and closed.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

Dev 52
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Here’s a short preview of the game that we’ll create: Download The Assets And Complete Project For This Tutorial. Download The Assets. You can download the assets and the complete project for this tutorial by clicking on the button above. Character Animation Blueprint. to open it.

Engine 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. link] Lastly, Tiff made some revisions to the Boss and Tutorial Walls we're working on implementing in game, adding a smoke effect and redoing the materials on the wall itself to make it more accurately match the visual we have in mind for these access-barring assets. Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Secondly, the animations that trigger when a potion is consumed take significantly longer to play out compared to the new VFX animations we have in the works for these crystal designs and results in having to halt the player while the animations play out. 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Even cooler, Neil is modeled after studio founder Allie's IRL late father, Neil, who had a penchant for all things animal and a deep love for the Grateful Dead. Check out the Animation updates later in this issue of the Kristala dev blog to see what these babies look like added to our character and fashioned into a ferocious sneer.

Dev 52