Remove Animation Remove Asset Remove Shaders Remove Sprite
article thumbnail

Sprite Outline Shader in Unity

Febucci

In this “Unity Sprite Outline” tutorial we’ll discover how to create both a “Sprite Innerline” and a “Outer Sprite Outline”. Simply, the Inner Sprite Outline shader is drawn “inside” the sprite, while “Outer” is the opposite. Get it on the Unity Asset Store. Inner Sprite Outline HLSL.

Sprite 52
article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Familiarize yourself with key components such as the Scene view, Inspector window, and Project window to efficiently navigate and manipulate your game assets. Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

We’re not really doing anything with shaders or post processing in the tutorial, so depending on where you want to take the tutorial later, its really up to you which you choose. The first thing to download will be the sprites and textures from the original tutorial. Download Icon.svg and replace the original file with it.

article thumbnail

Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

A presentation/discussion about the approach to the code and assets structure, and how it works for your team depending on the composition and experience of said team. Talk: My Godot toolbox: patterns, animation and encapsulation | Jakub Grzesik ( kubecz3k ). Talk/demo: How I grow with grass shader | Krzysztof Jankowski ( w84death ).

Demo 52
article thumbnail

Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. I have to pay to use more than 1 font, or make an animation more than 5 seconds long? (Reminder: for iOS, that means WebGL 1.0 and no WASM.) I didn't try to find out.

Sprite 52