A day in the life of a narrative designer
Game Global
JULY 12, 2021
This is a clip of the Heider-Simmel animation. Wrangling a dialogue system, from data entry all the way through to troubleshooting or bug fixing, is a common requirement. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? And that’s humans! Organization.
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