Remove Animation Remove Clipping Remove Scripting Remove Terrain
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Step by step to dense vegetation and acceptable FPS. It was easy to set up and on low cost.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixes • Fixed bundle script dependency on import-map that could not be reused across projects. Fixed bug with import plugin script exceeding 500KB.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

The documentation for the above piece of code will be generated as the script is being written, and automatically updated in the Help window. User scripts documentation can be found by their class_name if defined, otherwise the script's path. Jiggle is great for adding complementary, motion-based animations to your characters.

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