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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed memory leak of built-in physics module. .

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. .

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D20 RPG – Pathfinding

The Liquid Fire

However, it will include one of most requested features that the previous lesson was missing – tiles of different terrain types, and how that can affect move cost. On the duplicated object, look in the Inspector at the Tilemap Renderer and then set the Order in Layer to “-99” Then delete the BoardSystem script.

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Unfortunately, we also have to rollback one of the core animations features. This decision allows us to better focus efforts of the Animation team on stabilizing other features. The list of all global script classes (and their icons) is no longer stored in the project.godot file. or below ( GH-69851 ).

Beta 99
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixes • Fixed bundle script dependency on import-map that could not be reused across projects. Fixed bug with import plugin script exceeding 500KB.

Render 52
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D20 RPG – Backgrounds

The Liquid Fire

Background Let’s start by creating the Background – this will be a MonoBehaviour based script that can be attached to a GameObject Prefab just like we did with the Ancestry. I probably won’t change my design, but its still nice to know that I could. Get(this); } set { IBackgroundSystem.Resolve().Set(this,

Asset 52
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The Challenges and Triumphs of Filming on Location

Filmustage

So, let's explore the potential roadblocks: Nature's Unpredictable Script ️❄️☀️ Weather can be a formidable foe, delaying shoots, ruining equipment, and forcing costly rescheduling. Local Expertise: Leveraging the expertise of local scouts and guides is invaluable in uncovering hidden opportunities and navigating unfamiliar terrain.

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