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“Gameplay Programmer” is a very broad job title. What are some subsets of this? Combat, AI?

Ask a Game Dev

Gameplay programmers do a lot of setting up of rules for a particular game mechanic or system and building interfaces/tools for us designers to use to create specific bits of content to utilize those rules. Building the interface for designers to tweak combat-related parameters to create specific fights (e.g.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

So do they compete or co-exist peacefully? However, Unreal is more optimal for 3D visuals, and Unity has a large focus and toolset for 2D animation production. Armed with a bazillion weapons, players can fight in a 4-player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. Tower of Fantasy: Co-operative challenges in the open-world.

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Roguelike Elements in Mobile Games in China

Game Refinery

Therefore, to correct this terrible misuse of the term, we will look at what “roguelike” or “roguelite” or even “Rogue” actually mean, as well as diving into some concrete examples of how roguelike elements and mechanics have been used in mobile games in China lately. source: Wikipedia).

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. I Need a Process (sung to the tune of “I Need a Hero” ) As is the case with every facet of product development and live ops, running the right process is key. We instead let our mechanics and motif alone determine who we thought would play our game.

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