Remove Animation Remove Game Engine Remove Shaders Remove Visual Scripting
article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. VR and AR games.

Engine 52
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. Animation streaming : Modern games have long cinematics, which require a lot of animation data. Is solving these problems enough for Godot to become a top AA / AAA game engine?

AAA 145
article thumbnail

Godot reaches 2.1 stable!

Mircosoft Game Dev

To do this, we added multiple animation support to it, and the ability of simple auto-playing of animations at a given speed without the need of using an AnimationPlayer. It will include a new visual scripting language, support for Mono (C#), high level multiplayer networking and a more advanced audio engine.

Asset 52
article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Beta 52