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From 3D to 2D: A Better Way to Make Games & Animated Movies!

DameDev.tv

As an Animation & Art Director, I'm always looking for better ways to help my team complete their job faster, with less stress.  In Getting Everyone on the Same Page One of the major problems of working with a team of animators, is trying to get everyone to understand what you and the designers want. since 2015!

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

They provide comprehensive art outsourcing services, which include character/environment art, level design, in-game animations, 3D modeling, 2D concept art, and more. Specialties: – Game Development, Motion Capture, Art Outsourcing, 3D Animation, 2D Animation, VR, Concept Art, and Co-Development. Bosi Art Studio.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Head of VFX Daniel Hourigan ( Aquaman , The Hunger Games: Mockingjay , Terminator: Dark Fate ) takes us through how he built his KitBash3D Mission to Minerva settlement in Houdini, detailing key steps from his recent informative livestreams, including a great workaround for creating a fast rendering volumetric glow.

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Coherent Creature Design

Mnenad

Prejudice discussion opened :P  When we think spontaneously of a certain animal, a bird for example, we barely have a certain colour in mind. One thing I had to keep in mind was again the number of polygons I want to use for each model. The upper image is a rapidly made rendering in Cinema4D. The result keeps the same.

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