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From 3D to 2D: A Better Way to Make Games & Animated Movies!

DameDev.tv

As an Animation & Art Director, I'm always looking for better ways to help my team complete their job faster, with less stress.  In Getting Everyone on the Same Page One of the major problems of working with a team of animators, is trying to get everyone to understand what you and the designers want. since 2015!

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

They provide comprehensive art outsourcing services, which include character/environment art, level design, in-game animations, 3D modeling, 2D concept art, and more. Specialties: – Game Development, Motion Capture, Art Outsourcing, 3D Animation, 2D Animation, VR, Concept Art, and Co-Development. Bosi Art Studio.

Art 52
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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 110
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Create new groups to separate geometry or use the groups provided by KitBash3D, which are especially handy for splitting up assets for destruction or animation. As far as narrative goes, vehicles and animation are a great way of bringing a scene to life and helping to tell a story.

Terrain 80
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Coherent Creature Design

Mnenad

Prejudice discussion opened :P  When we think spontaneously of a certain animal, a bird for example, we barely have a certain colour in mind. One thing I had to keep in mind was again the number of polygons I want to use for each model. Neither does the bird have a long neck like a heron nor does the bird has webbed feet.

Terrain 52