Remove Art Remove Balance Remove Concepts Remove Point and Click
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Is your baby ugly? We took ours out to find out.

Rindoku

Ovidiu Mantoc – Level Design, 3D Art. Gabriel Tanko – Concept and 2D Art. Cosmin Coroiu – 3D Art. Dragos Geomolean – Additional 3D Art. Still too much clicking required. The game still requires constant clicking, even more than Diablo, and this is something we’ll have to solve. Yeah… no luck.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I I feel there’s nothing worse than seeing an art asset in another game that’s identical to the one you’re using. “I

Studios 104
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Sean: Guidelines for writing good rules really boils down to learning the art of instruction and communication. I’d say the main tool set for understanding and wielding that art form is empathy. This is to make sure the game is – on some fundamental level – balanced.

Mechanics 130
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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

AWS provides tools such as AWS EC2 Auto Scaling and Elastic Load Balancing to automate horizontal scaling and distribute traffic across multiple resources. Additionally, proactive capacity redistribution introduces further delay in restoring balanced backend systems.

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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

At every point in the skill spectrum, players should see a path to improve, as well as see greater winnings as a result of their improvement. Clicking on dots that move around a screen may be tedious. However, if the dots are monsters and clicking shoots a fireball, it becomes fun. Skill curve.

Games 52
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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Between 7 Subtle Player Behaviors You Should Notice When Play-Testing and The Art of the Play Test: Designing Tests and Keeping Records , you might think that’s all I’ve got on my mind. Period, point blank. The game can stand alone.

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Fantasy Strike's Features

Sirlin

In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. You just click on them to challenge, and that’s it. It’s intentional that you click once to challenge, they accept, then you are playing. Fantasy Strike uses GGPO’s rollback-style netcode, which at this point is not an innovation.

Fantasy 52