Remove Art Remove Balance Remove Prototyping Remove Tile
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A dramatic design shift for Spellstorm

Keith Burgun

At different parts of the bridge there were investment tiles, so on a basic level the premise was kind of, “do I move to a relatively unsafe investment tile, or do I BUMP?” Indeed, Spellstorm originally started as a sequel to Dragon Bridge, a larger and more fleshed out version (with better art).

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players.” “Ricky has his own unique art style that he brought into the process.”

Dev 117
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Royal Match - The New King from Turkey?

Deconstructor of Fun

The majority of growth in 2020 in Match-3 games came from Tile Blast, Puzzle & Decorate, and classic match-3 games. Similar to Today’s: Current level setup (clear objectives in X moves or less) Mode: Balance Description: Collect 2 colors of gems roughly at the same pace. With $3.7B A small price to pay.

Puzzle 69
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch.

Code 52