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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. We realised that it was a really interesting game and we could see where we’d take it in terms of scope and gameplay.”

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time.

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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Great art is one of the most critical parts of a board game. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. .” Art from my first game, War Co. Art is also one of the only tools handled by someone other than the game developer.

Art 100
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We It’s the time to reminisce about the past before we completely forget about it.” “I have always been a big fan of pixel art”, says Novan. “I

Art 104
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

In his first year, he initiated a tech startup with the idea of creating a digital marketplace for African artists and facilitating global art sales. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.

Content 152
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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

In addition, balancing his fifth year as a Computer Engineering student and a pivotal role at Avalon, an American-based software company was no small feat. As he grew, his fascination extended to games such as Prototype, Need for Speed and GTA. That laptop became his digital playground.

Balance 104