Remove Art Remove Game Development Remove Playtesting Remove Prototyping
article thumbnail

A Beginner’s Guide to Multiplayer Game Development

iXie gaming

As a result, multiplayer games have revolutionized modern gaming, from human vs. computer to human vs. human interaction. Building multiplayer games can be rewarding and exciting for aspiring game developers. But before that, let’s start with some basics.  Multiplayer game genres are diverse.

article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.

Writing 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What’s the point of board game reviews?

Brand Game Development

One of the most jarring experiences for new game developers is the process of getting their game reviewed. Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. You can keep a dev diary.

Games 130
article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? I’m a designer, and I do development and social media outreach.

article thumbnail

Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. At this point, you may be beginning to have some healthy doubts about the benefits and drawbacks of self-publishing a game.

Games 130
article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Each level also had unique mechanics and art styles that all tied into a cohesive whole. The most epic public post-mortem ever.

Art 59
article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

“Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. ” Why did you become a solo developer?

Dev 158