Remove Art Remove Mechanics Remove Prop Remove Rigging
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Artist? Let’s take the example of Candy Crush again.

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Top 6 types of animation used in film, games, and advertising

CG Spectrum

Animation is the art of breathing life into the inanimate for films, games, and advertising. That way, they can be animated without the background or other characters and props moving at the same time. 2D Animation is the art of creating movement by combining a sequence of images together in a two-dimensional space.

Film 52
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Little Racer – 3D Art

The Knights of Unity

Players are able to create their own tracks using road parts, obstacles and props. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets.

Art 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Wanna know more about this baddies and get a glimpse behind our art process?

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Bianca wasn't the only modeler working on props this sprint.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. Much like our concept art team, our 3D modelers put in a ton of work this sprint to create fresh designs that will replace a bunch of the existing assets featured in the Kristala demo. Unsurprisingly, Joe, Cass, and Hassan weren't the only modelers working on replacement props for The Dalamase this sprint.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete. link] Level Design.

Dev 52