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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. This sprint, Karena was able to tackle the UVs and begin texturing. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Once he's modeled all three sets, Cass will then begin the tedious texturing process for each one. This sprint, Karena was able to complete her model and begin texturing. Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like. link] Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete. Wanna see what this set looks like fully textured and detailed?

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. Much like our concept art team, our 3D modelers put in a ton of work this sprint to create fresh designs that will replace a bunch of the existing assets featured in the Kristala demo. After nailing the painting and texturing in Maya for the lantern, Joe then worked on properly setting up this model in Unreal Engine.

Dev 52