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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. C#: Tons of improvements! What's new.

Beta 98
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We have been enjoing Godot 4.0 betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. The game started development with Godot 3.x,

Beta 101
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. If you're interested in an overview of what's new in Godot 4.0

Beta 95
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. If you're interested in an overview of what's new in Godot 4.0 What's new.

Beta 52
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

With the first Godot 4.0 Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! The illustration picture for this article is from Dauphin , a 2D RPG in development by Ben / devduck which was recently ported to Godot 4.0 NET 6 build (C#, GDScript, GDExtension).

Beta 104
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). The game is currently being ported to Godot 4.0

Beta 110
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We have been enjoing Godot 4.0 betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. The game started development with Godot 3.x,

Beta 78