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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We have been enjoing Godot 4.0 Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! What's new.

Beta 101
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We have been enjoing Godot 4.0 Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! What’s new.

Beta 78
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. If you're interested in an overview of what's new in Godot 4.0 What's new.

Beta 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. If you’re interested in an overview of what’s new in Godot 4.0 What’s new.

Beta 40
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). What’s new.

Beta 75
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

With the first Godot 4.0 Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! After a lot of testing and consideration we’ve decided to postpone improvements to the inverse kinematics system until a future Godot 4.x The project is currently being ported to Godot 4 beta.

Beta 99