Remove article godot-gets-csg-support
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

I am Ernest Lee, a core contributor to the 3D pipeline of Godot. glTF 2.0 ( GL Transmission Format ) is a fully open-source, widely implemented interchange format with built-in support for physically-based rendering standards. Godot has had support for importing glTF 2.0 files since Godot 3.0, For Godot 4.0,

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Compiling Godot takes increasingly more time, so I guess a new setup is one more way to accelerate Godot development. The motivation for this article is that many devs asked me to write it for a long time. and nowadays I enjoy developing Godot more than anything else. Make it quick and dirty and just get it to work.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! As a result, Godot 3.1 Download Godot 3.1 Donations have played a vital role in enabling us to develop Godot at this sustained pace. 3D softbody support.

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