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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 3, making good progress on fixing the issues that testers are reporting.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. We’re now at beta 3, making good progress on fixing the issues that testers are reporting.

Beta 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x is compatible with Godot 3.3.x Download Godot 3.4

UX 52
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

With the first Godot 4.0 After a lot of testing and consideration we’ve decided to postpone improvements to the inverse kinematics system until a future Godot 4.x We will focus on fixing regressions in SkeletonIK3D for the remaining time, and work has already started on an improved IK system for a future Godot 4.x What’s new.

Beta 99
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

It has been a long road to Godot 4.0 We aren’t done yet, but today marks a major milestone on the road to Godot 4.0. Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 We know that everyone is eager to get their hands on Godot 4.0 is now ready and available for download.

Beta 52