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Everything You Need to Know About 3D Game Art Production 

iXie gaming

The Stages of 3D Game Art Production There are several stages involved in 3D game art production: Concept art creation : This is the initial step in the production of 3D game art. It entails generating and outlining concepts for the game’s environments, objects, and characters.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

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Introduction to Unity’s Animation System

Logic Simplified

These can be taken from external sources, like 3D modeling software or the Unity Asset Store. Animation Rigging Animation Rigging works on top of Unity's animation system, and so requires an Animator. Unity's Animation Rigging system offers tools for creating complex character rigs and handling them through animation.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. 3D Asset Design. Here's a look at the initial concept for this beautiful armor, followed by some progress shots Nick shared with our team while working on this stunning set.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

3D Asset Design. In our last issue, Nick had rounded out the month of August by getting started on the assets needed for our Nasahara Ruins level. Karena began working through a list of assets needed for the Nisarga clan's capital city of Nisar. link] Concept Art. There will be rum!

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