Remove Asset Remove Console Remove Data Remove Tile
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D20 RPG – Board

The Liquid Fire

In this lesson we will look at making custom boards for our encounters that are data-driven and skinned in a Tilemap. A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps.

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Godot Tactics RPG – 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. Tile Script We’ll create two folders here. The general idea is that the data itself is modified and stored separate from where the code to format it on screen is kept. The next two values let the tile itself keep track of its position.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Changes to sub-nodes would result in data loss. Some of the editors are also always shown with persistent buttons: Output console. Just add enemies, move them around, change their properties, add colliders, platforms, tiles, etc. Asset sharing. Instancing is one of Godot's best features. Animation editor. New code editor.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Android: Add basic user data backup option ( GH-49070 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Android: Add basic user data backup option ( GH-49070 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Android: Add basic user data backup option ( GH-49070 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Android: Add basic user data backup option ( GH-49070 ).

Mesh 52