Remove Asset Remove Content Remove Prototyping Remove UX
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. The discussion also addressed the challenges of producing quality content for VR. In contrast, Apple, whose forthcoming VR products aim to prioritize UX, was commended.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Documentation: More content, better theme. 3D asset pipeline: glTF 2.0 Documentation: More content, better theme. The same content is also available as the 3.2 Both the Class Reference and the tutorials gained a lot of new content during the development of Godot 3.2. Mono/C#: Android and WebAssembly support.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. x) releases.

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Uncovering the Minds of Game Investors

Deconstructor of Fun

Like, you are showing a playable prototype. How much content and polish? I don't think you need more than a few minutes of playable content. Polish on UX does matter, great loading times, etc. But not in the assets that much. Unity asset store stuff works just fine. F2F is more personal and alive.

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