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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Keeps tabs on all of the incoming art assets to make sure they adhere to style and meet requirements. Technical Director - Engineering lead. All engineers report to her. Takes the rigs built by the riggers and manipulates them so they can convey believable motion over time. Art Concept Artist : [ Iterator Extreme ].

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list!

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Bianca wasn't the only modeler working on props this sprint.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Rigging / Animation. Here's a look at a few screenshots from Unreal Engine that show the odd misalignments we referenced above.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. In-tact and broken Amulets. Check it out! 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. She may still add some additional details before this baby is brought into Unreal Engine and placed in the game build, but we love what she's got so far.

Dev 52