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D20 RPG – Board

The Liquid Fire

Overview My very first blog project involved creating mechanics for a Tactics RPG. A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. They are available in this package here.

Tile 52
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D20 RPG – Combatants

The Liquid Fire

Overview This lesson is focused on adding some art assets to represent our combatants. We will add animated sprites to represent both a hero and monster. We will also provide a tile based room for them to fight in. It includes a collection of prefabs, scripts and sprites that we can use to play with.

Sprite 52
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Top Emerging Free Game Development Tools and Trends!

Big Games

Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. Dimensions: This platform focuses on AI-powered 3D asset creation. Browse by category, search by keyword, or filter by license type to find assets that fit your needs.

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

Tile 52