article thumbnail

Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Balancing quality and performance is done by controlling the game’s internal rendering resolution. Additional benefits include: NVIDIA Image Sharpening with a spatial upscaler and sharpening algorithm for non-RTX GPUs for cross-platform support. Deep Learning Anti-Aliasing mode or DLAA.

article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). Balancing pros and cons, it's probably not worth implementing it, but the door is open for it.

Render 52
article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In an attempt to make content more scalable, PVE design borrowed a page from PVP and the team built new PVE modes as rule-sets that could be applied to any map by a game designer through simple tooling vs. baked in-experiences on custom maps. while competition would ship 3x the features and find success with at least some of them.

Content 52