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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards. Nice game balance For ease of development and support, stats expansion is commonly used in Team Battle RPG games and simulation games. Only a few balancing issues in some systems or features could be detected.

Baking 52
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Only by mastering this logic can we make informed decisions and strike the right balance when optimizing performance. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Bake : Click to bake. property get bake () { return false; } set bake (v) { this._startBake();

Culling 52
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Crazy and Fun Time Management Kitchen Game

Logic Simplified

Tap to grill, bake and prepare dishes to the top. After various iterations, we achieved the perfect balance of the freemium model, social scalability and sheer cooking mastery. What makes this game interesting is the array of ingredients, kitchen appliances, and dishes. Our Solutions - How we helped the client. Freemium Model.

Games 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. As a multiplayer PvP (player versus player) game, it’s critical to get the balance right between crewmates and imposters. Finding out who is winning more often, when, and why, helped us to make changes to the balance and create a better experience for everyone.”

Dev 91
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Balancing quality and performance is done by controlling the game’s internal rendering resolution. It uses ray tracing to provide infinite bounce in indirect lighting, without the need to bake lighting or create multiple light setups for scenes.

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My Elephant in the Room, Part 1

Designer Notes

One good reason is to know your inheritance, to reexamine it, to look for ideas which were baked into the very earliest version of the game and see if changing them could transform the experience. Why go back to revisit games that stand well on their own and, moreover, are part of a franchise that is continuing to succeed and grow.

Tile 98
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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Prioritize the scene to use lightmap to bake AO so that even if HBAO is turned off, the effect is still not bad. Do a good job of managing high, medium, and low-end models, and turn on corresponding combinations of after-effects on different grades of models to ensure a balance between performance and effect.

Shaders 98