Remove Baking Remove Balance Remove Cross platform Remove PC
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Balancing quality and performance is done by controlling the game’s internal rendering resolution. Additional benefits include: NVIDIA Image Sharpening with a spatial upscaler and sharpening algorithm for non-RTX GPUs for cross-platform support. Deep Learning Anti-Aliasing mode or DLAA. Reflex Stats and Latency Markers.

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Godot 3's renderer design explained

Mircosoft Game Dev

This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). Rasterizer design.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Making Call of Duty free Back when CoDO was conceived, consoles didn’t officially exist in China, AAA Mobile gaming was not yet a ‘thing’ and PC gaming mostly happened at Internet Cafes, where gamers paid to sit in front of computers to play, watch videos, eat, smoke and chat.

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