Remove Baking Remove Balance Remove Cross platform Remove Platformer
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Balancing quality and performance is done by controlling the game’s internal rendering resolution.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In an attempt to make content more scalable, PVE design borrowed a page from PVP and the team built new PVE modes as rule-sets that could be applied to any map by a game designer through simple tooling vs. baked in-experiences on custom maps. while competition would ship 3x the features and find success with at least some of them.

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Godot 3's renderer design explained

Mircosoft Game Dev

Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). Balancing pros and cons, it's probably not worth implementing it, but the door is open for it.

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