Remove Baking Remove Bug Remove Collision Remove Culling
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Physics: Many fixes to one-way collisions. For stable branches (e.g.

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Various fixes to light culling ( GH-46694 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Various fixes to light culling ( GH-46694 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Various fixes to light culling ( GH-46694 ).

Render 52
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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view.

Render 52