Remove Baking Remove Bug Remove Mesh Remove Prototyping
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 Most FOSS tooling could not properly import FBX files or had horrible bugs. Much like the work we have done with FBX we'd just be repeating work for example with mesh conversion.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. zstd 1.4.8).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. zstd 1.4.8).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. mbedtls 2.16.9,

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Lots and lots of driver bugs in mobile and desktop. Even modern flagship devices still ship with crippling driver bugs. Use baked lightmaps instead. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). Revamped filesystem dock.

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