A day in the life of a narrative designer
Game Global
JULY 12, 2021
This is a clip of the Heider-Simmel animation. What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc? Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance.
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