Remove Baking Remove Code Remove Debug Remove Game Engine
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 110
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix].

Baking 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Navigation: Tweak NavigationAgent2D defaults ( GH-71250 ).

Beta 85
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix].

Baking 40
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. macOS: ARM64 build, code signing. Raise errors when accessing deleted objects in debug. macOS: ARM64 build, code signing.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Core: Remove HDR warning for Viewport on GLES2 projects ( GH-65063 ). or earlier 3.4.x

Render 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.

Beta 52