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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

It can be published to multi-platforms, such as Web, iOS, and Android This series of articles will provide an in-depth analysis of the source code from various perspectives to enhance the learning efficiency of learners. Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix].

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Raise errors when accessing deleted objects in debug. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). iOS: New plugin API.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 85
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix].

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Core: Remove HDR warning for Viewport on GLES2 projects ( GH-65063 ).

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