Remove Baking Remove Content Remove Data Remove Debug
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ) [regression fix]. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Baking 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ) [regression fix]. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Baking 40
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. Enables approximations that improve performance in the management of ray tracing data. NVIDIA RTX UE4.26 The new NVIDIA UE4.26 Both branches can be found here.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Render 52
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Version 1.1.30 allows developers to enable, disable, and rotate individual DDGI volumes.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Provide a getter for the project data directory ( GH-52714 ). now requires Java 11 ( GH-53610 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Provide a getter for the project data directory ( GH-52714 ). now requires Java 11 ( GH-53610 ).

Mesh 52