Remove Baking Remove Data Remove Pixel Remove Render
article thumbnail

Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). YSort: Make rendering order more deterministic ( GH-42375 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). glTF: Use vertex colors by default ( GH-41007 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Render 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. In this beta, the dynamic BVH is the default option for both physics and rendering. New dynamic BVH for rendering and the GodotPhysics backends (new in beta 6).

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). YSort: Make rendering order more deterministic ( GH-42375 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Render 52