Remove Baking Remove Debug Remove Feature Remove Pixel
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 The main new features in need of testing are highlighted in bold. CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. The main new features in need of testing are highlighted in bold. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. CSG: Various bug fixes.

Beta 52
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Version 1.1.30 allows developers to enable, disable, and rotate individual DDGI volumes.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. The main new features in need of testing are highlighted in bold. CSG: Various bug fixes.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

stable release to bring the numerous new features and even more important bug fixes to all Godot users. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. The main new features are highlighted in bold. Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Render 52