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Leveraging PocoDriver for Game Test Automation

iXie gaming

In this blog post, we will delve into the features, benefits, and potential impact of POCO Driver on the gaming community. It offers a wide range of features designed to simplify and enhance gaming experiences across various genres and platforms. What is POCO Driver?

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The Best Tools to Improve Gameplay Performance

Nvidia

NVIDIA set out to redefine real-time rendering through AI-based super resolution — rendering a fraction of the original pixels and then using AI to reconstruct sharp, higher resolution images. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

In simple terms, it involves applying after-effects to game visuals and is an essential feature in game development, often utilized to enhance the visual quality and presentation of games. The technology is not complicated, but the number of points is more or less limited, and debugging is also troublesome. I tested it with an image.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library. RTX Direct Illumination 1.2

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. Re-enable per-pixel transparency support on Linux, macOS, and Windows.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. The NVIDIA RTX UE4 4.25 branches have also received updates.

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Dev snapshot: Godot 3.2 beta 6

Mircosoft Game Dev

There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. Documentation writers are hard at work to catch up with the new features, and the latest branch should already include details on many of the new 3.2 would be on its release.

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