Remove Baking Remove Debug Remove Mobile Remove Platformer
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ).

Beta 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Core: Fix platform-specific issues with OS.set_current_screen() ( GH-63192 ). Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ).

Render 52