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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Marketing is a big concern for game developers, especially in the chaotic arena of social media. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Welcome back to another magically entrancing issue of the Kristala dev blog. This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

This is a holiday shopper’s guide to all things Board Games. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Hobby Board Games. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Description from Board Game Geek.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. ” Need help on your board game?

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). beta 6 and RC 1.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

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