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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. There’s lots of blog articles about building a Twitter following, but I think they’re largely half-baked. I won’t get into the details of where to go and what to click. Keep your bio to the point.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Welcome back to another magically entrancing issue of the Kristala dev blog. Stay tuned to the Kristala dev blog—and to all our socials—to learn how you can get exclusive, behind-the-scenes access into Harold's entire, step-by-step process. Hello, faithful feline-lovin' friends and fantasy aficionados! Convenient, right?

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. At some point along the way, while seeing so many green highway signs pass, I said to myself “this would make a great board game.” Just here for Highway s & Byways updates?

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

When that area is complete, that meeple scores points for its owner. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. The longer the routes, the more points they earn. Description from Board Game Geek. Splendor – $38.

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Period, point blank. Just here for Highway s & Byways updates? You’d mostly be right to think that, too.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

When the Script button is clicked and the Script editor is undocked, the Script editor window is focused. This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). beta 6 and RC 1.

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