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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). New CPU lightmapper.

Render 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). tinyexr 1.0.0,

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. In this beta, the dynamic BVH is the default option for both physics and rendering. New dynamic BVH for rendering and the GodotPhysics backends (new in beta 6).

Beta 52
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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). New CPU lightmapper.

Render 52