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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Don’t believe a dev who says “I’ve never wanted to flip the table because of some useless play-testing feedback.” Just here for Highway s & Byways updates? Click here.

Balance 130
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. Communication is key. Key Takeaways for Game Devs.

Art 100
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. This is unusual for most game devs, I think. Brandon: How I imagine teams as a solo dev. Communication in a Team.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. At that point, I’m getting close to a prototype. Need help on your board game?

Mechanics 130
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Sean: Guidelines for writing good rules really boils down to learning the art of instruction and communication.

Mechanics 130
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How to Play-Test the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. When I first complete my rapid prototype, I call this Phase 1. Need help on your board game?

Mechanics 130